public class Skill : ModifiedStat {

private bool _known;
	
	public Skill() {
		_known = false;
		ExpToLevel = 25;
		LevelModifier = 1.1f;
	}
	
	public bool Known {
		get{ return _known; }
		set{ _known = value; }
	}
}
 

public enum SkillName {
	Melee_Offence,
	Melee_Defence,
	Ranged_Offence,
	Ranged_Defence,
	Magic_Offence,
	Magic_Defence
}